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"Is Roger Moore playing me? What's going on?" 2004-12-02 - 3:12 a.m. older - previous - next - profile - host - my band - my lj so yeah, the other day, my dad somehow acquired a refrigerator because my cousins have an outdoor fridge for extra pop[or soda] and my dad felt we needed one too so he acquired this refrigerator and it was filthy I don't know what the hell was stored in it previously, but somehow there was dirt all over the whole thing as if someone had stored trees, grass, and small underbrush a simulated environment inside of a refrigerator a bio-fridge, if you will sorry, sometimes I just can't stop myself but regardless, it was really dirty and it was incredibly important that I clean it so I slept in late today because I'm a dead beat, and got yelled at by my dad for not rising and shining and cleaning our excess refrigerator and that was pretty much it for my day I don't know why I felt the need to type that all up but I promised a review of Goldeneye; and I wanted to give you an idea of just how boring my life is before I got into it so yeah, I rented Goldeneye: Rogue Agent or as it should be called: "Halo: in new James Bond flavor" and maybe it's just because I went straight from Snake Eater to that but it was a colossal dissapointment I'd been looking forward to it literally since I first heard about it months and months ago in EGM I couldn't wait the concept sounded brilliant and back in the day, the original Goldeneye was a game that redefined first-person shooters [in fact, it's sitting in my Nintendo 64 right now(because I can't afford a Gamecube or X-Box)] it was awesome, I still play it every once in a while but the [sorta]sequel... massive dissapointment the gameplay is good that was the point I was trying to make with that Halo joke above it's like back in the day when Doom 2 came out; they had these, I think they were called "mods"; where you could replace the sprites and animations of the monsters and weapons and stuff; and pretty much make your own game with the Doom engine it was really revolutionary and that's kinda like what they did with the Halo engine to make G:RA it plays identically from the dual-weapons to the regenerating health except with no jump and a better selection of weapons the major difference in gameplay is the addition of the Goldeneye [you play an ex-MI6 agent who goes to work for Goldfinger, and he replaces your eye with a cybernetic, golden one that has a bunch of nifty features] the first thing it does from the start is give you the ability to see through walls which is cool when you have the right gun and makes sense but then, instead of doing logical stuff like letting you zoom in so you can snipe with any gun; or have some kind of super-auto-aim that would let you do all head-shots [which would not only make sense but would be my favorite special feature in a game ever] instead you get the ability to hack into computers[and weapons(?!)] from a distance[which sorta makes sense in a Bond-movie kinda way], the ability to generate a sheild around yourself[which may not make sense but is the only thing that makes the game playable], and the ability to manipulate magnetic fields to throw enemies around meh but you get the feeling this game was designed just for multiplayer, with the single-player added on afterwords first-person-shooter games are made or broken on their multiplayer nowadays it's what made Halo the freakishly large hit it is but that doesn't mean single-player isn't important anymore; which is something the Goldeneye crew seem to have forgotten the gameplay may be fun, but there's a very limited amount of missions and they all seem to pretty much boil down to: "run into this huge room with very little cover by yourself against 80 heavily armed and armored guys" over and over and the AI is really good which is impressive; but given the way the game is set up, it makes it incredibly hard dumb enemies is one of the things that makes the incredibly unrealistic situation of one man gunning down a whole army possible when the enemies act like people, it takes some of the fun out of it if it weren't for the shield feature, you would be fucked as it is even I, with my incredible skill, have had to continue countless times and the storyline... it's something I value highly but that's Goldeneye's biggest failing there's practically none all I know about the storyline I learned in that initial EGM feature because the story in the game consists of a few lines of dialogue over jumpy, non-linear cinemas it's incredibly dissapointing I'd rather be playing Snake Eater again now it's time for bed Adios Amigos [the title is a reference to the fact that Roger Moore was without a doubt the worst Bond, who had the crappiest movies; and so the game fits right in with his contributions to the Bond universe] � � |